A little project that I can't wait to see finished :) I've worked with @erasmus_brosdau to create the face of Solid Snake for the MGS2 tribute video.
The face was made and rigged in Maya and I used Wrap3D to transfer blendshapes (cleaning in Zbrush) and adding additional joints/skin for the facial subtle movements.
Textures were made in Substance Painter / Zbrush and the hair comming from another artist on CGtrader.
The face was render in Unreal thanks to Erasmus's magic :)